Professional Project

Overview

For the profressional project, I worked within a multi-disciplinary team to create a resource management game. I worked as a gameplay programmer in Unity writing some of the artificial intelligence for the defence turrets in addition to scripting the main character's movement.

  1. Scripted main character (C#)
  2. Defence Turret AI (Plugin)
  3. Scripted Resource Farming/Defence Spending
  4. Created Custom Spline Tool (C#)
  5. Contributed to Technical Document

Overview

As part of a multi-disciplinary team, I helped contribute several game assets in the form of gameplay scripts, an AI Tree, Spline Tool as well as write a couple of chapters of the technical document.

FOOTER

This is where all the legal stuff goes I reckon.

POPULAR TAGS

Engine Programming Graphics Programming Software Engineering C++ C# HLSL Direct X Game Programming GLSL

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