For the profressional project, I worked within a multi-disciplinary team to create a resource management game. I worked as a gameplay programmer in Unity writing some of the artificial intelligence for the defence turrets in addition to scripting the main character's movement.
Overview
As part of a multi-disciplinary team, I helped contribute several game assets in the form of gameplay scripts, an AI Tree, Spline Tool as well as write a couple of chapters of the technical document.