Over the summer of 2022, I participated in the Abertay DARE Academy competition and joined the talented team SnakeBride Software. There, I served as a general programmer in addition to a producer. I learned a lot of valuable skills, both as a general programmer working in Unreal Engine 4 as well as a producer.
General Programmer
My main tasks as a programmer involved helping shape the art vision by creating materials and shaders abiding by the art bible and artists. Other assets I helped create include:
Producer
As the producer, I helped the team achieve the core vision of the new level by breaking the vision into tasks. I chose to work partly as the producer as I wanted to improve my skills at organising multi-disciplinary teams after completing the professional project.